AI Insights · Timothy · January 2024
Top 5 Third Person Games in Brazil Q4 2023
Discover the performance of the top 5 third person games in Brazil during Q4 2023, including trends in downloads, revenue, and active users.
The fourth quarter of 2023 has seen impressive performances from the top third person games available on both iOS and Android platforms in Brazil. Here’s a breakdown of how the top five games fared in terms of downloads, revenue, and active users.
Free Fire: 7th Anniversary from Garena International I experienced notable growth. Downloads peaked at approximately 602K in the final week of December, while weekly active users surged from 12.5M to 17.3M over the quarter. Revenue also saw a significant increase, reaching around $254K in the last week of December.
Subway Surfers by SYBO Games maintained a steady performance. Downloads saw a significant rise towards the end of the quarter, peaking at around 626K in the last week of December. Active users fluctuated slightly but remained strong, finishing the quarter at approximately 14M. Revenue demonstrated a modest upward trend, closing at about $3.9K in the final week.
Real Car Driving: Race City 3D from Botanica Global showed some interesting trends. Downloads varied, peaking at around 748K in early October before stabilizing around 193K by the end of December. Weekly active users followed a similar pattern, starting at 705K and ending at approximately 376K. Revenue remained low, with minor fluctuations throughout the quarter.
Stumble Guys by Scopely saw a steady performance in Brazil. Downloads fluctuated but ended on a high note with around 345K in the last week of December. Active users saw a slight decline, starting at 1.1M and ending at approximately 1M. Revenue experienced a downward trend mid-quarter but recovered to about $118K by the end of December.
Spider Fighting: Hero Game from Zego Studio had a mixed performance. Downloads peaked at around 819K in late November before declining to 158K by the end of December. Active users showed a similar trend, peaking at 1.2M in November and ending the quarter at 528K. Notably, this game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s website.